Back in the first week of Dragalia Lost, I think I’ll give up on the game and stop playing it. Never thought it’d last 4 years and surprisingly hurt to see it shut down.
Look… When Dragalia Lost was in the spotlight from Nintendo in 2018, I stopped playing mobile games for over a year. Of course, I downloaded it using my US account and was surprised to see that it did not perform an IP or Geo check to block my sessions.
Gacha was originally pooled by print, dragon, and character. If they keep doing this, I think I’ll blow up in the first few events. Nintendo intervened, reducing the amount of wrymite per pull (160 > 120) and removing the wrymprint from the pool, resulting in each roll being either Character or Dragon.
Data miners discovered a three-year anniversary voice on the first anniversary. The character will say a different line each year, and I immediately realized that the game is funded for at least three years. I was worried that the game wouldn’t make it to the fourth round, and I was partially correct.
Throughout the journey, the game has been overhauled several times, from the removal of the wrymprint from the gacha pool to equipping the two prints at the same time. (And a year later, 5 print simultaneously in the end-game-content weapon) and Kaleidoscape (it spelled this way) and Battle Royale that never leaves Season 0
The first year was enjoyable. I received a blessing from Gacha god for all Gala units within a few ten-pulled (I didn’t pull Mym and Sarrise back then) except for one favorite character who despises me and drains all my wrymite. I never recovered financially from those setbacks until the EOS.
The second year was a letdown. I believe we only had half of the events we used to have, with a rerun event filling the void. Anyway, I was happy because there were a few events early in the game and I didn’t know how to play or invest stamina at the time. It took another year before I was able to fully unbind all of the missing event dragons.
The third year was terrific for me because I was scared that we would receive EOS news after the anniversary. But that didn’t happen right away. For half a year, we were in a pleasant spirit. Before the 3.5 anniversary, they (Nintendo) announced that the game would be out of service by 2022 and that we would never see another update (except for a very minor one). We had a Primal Dragon end-game content, and it was so terrific to beat one of them.
After that, it was all negative. PUB (refer to as Public Co-op) was extremely toxic throughout the duration of the game. With EOS’s announcement, no one wants to play co-op anymore. Most games that require co-op have become unplayable (unless you host them a few minutes after the daily reset). The entire event was a rerun, and the Primal dragon that was introduced into the game has no weaknesses (because no more new characters were added)
My hope for a delightful 3.5 anniversary was crushed. Nintendo took it away from us. We didn’t know when services would end at the time. They only stated that the rest of the main story, primal dragon, and legendary hardness of Demon will be added to the game.
I haven’t finished the story since Chapter 15, nor have I finished any of the game’s recent events, nor any of the character, castle, or dragon stories. All of that will be impossible to complete by the end of 2022. Unless I put in at least one hour per day until December.
I was depressed because I never completed the most recent end-game content. My best was only a few levels behind. I’m not sure how I’m going to finish the game, let alone beat the boss and farm the item to fully unbind all weapons. People say they might be kind and give us all the characters in the last month or week. That never happened, and Gacha was always cruel.
In the game’s final moments. I awoke late, only to discover that after finishing the primary rush work, I’d have only 1.5 hours to play the game (plus another 45 minutes to prepare for the next meeting after EOS). This was not the EOS day I had envisioned. “Don’t be sorry for what you didn’t do, be grateful that it was there,” someone on Reddit (or Discord) said as I was about to sink to the depths of my failure.
There were so many dragons and characters I never played, some of them were not fully unbound, and a lot of upgrade items were not used before the end of services (again, I messed up my last day). I’m so regretful that I was far from perfect and that none of my final days went as planned. Anyway, I’ll do my best to convince myself that I should be grateful that the game survived the fourth anniversary, even though it was a very dry and depressing anniversary.
I realize the game was not even a person. But that sentence was also true, and if Euden existed, he would not want me to be depressed as a result of my failure. Rather than sinking into depression for a few months (or years) because I messed up at the last moment. I should be thankful that no one interrupts me during these last few hours. Because I was rushed, I couldn’t finish anything in the game, but it was the best final moment I could spend with Dragalia before the shutdown killed everything except the good old memories.
I’ve seen a lot of people treat games as if they were real life. The clan that did the salute when the player died in Destiny 2 and other similar things sound cringy to me. I never thought I’d understand them because I’m one of those people who consider character to be a friend and considers the end of services to be the end of our friendship. It is extremely painful. I am aware that there are some differences (at least in Destiny 2, it was a remembrance of someone that live a life, not an in-game character like my case)
Even though the game has already been closed, I will try to support it. The community is still alive, and hopefully, Nintendo will resurrect it in the form of a great game one day. Hopefully, the next time it will be a console game rather than a mobile game that is killed by EOS. The franchise may not be a success on the console, but I’d like to see everyone one more time.
Dragalia is lost
Memories alive.
Vio Rhyse Alberia